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Minimising Environmental Impact of High Noon Heist
Since I started working on High Noon Heist, I wanted to minimise the impact it would have on the environment. The creation of my first...
Sam Barton
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Implementing a Catch Up Mechanism
A look into the types of catch up mechanics and how and why I implemented one in 'One Last Heist'
Sam Barton
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What I Learnt Playtesting at a Convention
Last weekend, I took the latest version of ‘One Last Heist’ to the UK Games Expo, to visit the Playtest UK area, where kind volunteers...
Sam Barton
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What I Learnt from Entering a Design Challenge
I recently entered a Button Shy design challenge. Button Shy are known for their compact games, which have a maximum of 18 cards and...
Sam Barton
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